AI Insights · Timothy · January 2022
Top 5 Casual Games on Android in Portugal: Q4 2021 Performance
Discover the performance trends of the top 5 casual games on the Android platform in Portugal during Q4 2021, including insights on weekly downloads, revenue, and active users from Sensor Tower.
During the fourth quarter of 2021, the top 5 casual games on the Android platform in Portugal showed varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the market dynamics for these popular games.
Coin Master from Moon Active saw a notable increase in weekly revenue, peaking at approximately $84K in the week of December 20. Weekly downloads for the game fluctuated, with a high of 3.1K in the week of October 25 and a low of about 1.8K in mid-December. The game’s weekly active users also showed a rising trend, culminating in nearly 62.4K by December 20.
Gardenscapes by Playrix experienced a steady increase in weekly revenue, reaching around $17.2K in mid-November. However, weekly downloads for the game showed a declining trend, with the lowest point at 484 in mid-December. Despite this, the game maintained a relatively stable number of weekly active users, ending the quarter with approximately 68.9K.
King’s Candy Crush Saga demonstrated a consistent performance in weekly revenue, with a peak at around $10.6K in the week of December 20. Weekly downloads showed a significant jump to 4.6K in the same week. The game also saw an increase in weekly active users, peaking at over 100K by the end of December.
Pokémon GO from Niantic, Inc. saw a substantial rise in weekly revenue, reaching a high of approximately $13.6K in early December. Weekly downloads fluctuated but ended the quarter with a peak of around 3.7K in mid-December. However, weekly active users for the game showed a declining trend, dropping to around 169.6K by the end of December.
Football Rivals: Online Soccer by Green Horse Games had a steady weekly revenue, with a peak of around $8.8K in the week of October 4. The game’s weekly downloads showed a notable increase towards the end of the quarter, reaching about 1K in the final week of December. Weekly active users also saw a rise, peaking at approximately 18K by December 20.
For more detailed insights and data, visit Sensor Tower.